Valuable Maya Tutorials For Designers

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Autodesk Maya is consider a best and important 3d tool, maya is playing an important role in film industry, gaming effects, in creating animations, maya is very popular tool in 3d software, maya has very useful and helping features, you can easily create 3d animations, maya gaming effect is very interesting and exciting, you can become a creative and professional designer in autodesk maya, the best way to learn maya tool tutorials are very helping for this purpose, maya tutorials easy way of learn,  maya tutorials will help you to create awesome animation, maya tutorials will make you professional in designing 3d animations. Here, in this round up, I have created a superb collection of Valuable Maya Tutorials For Designers, you can also get inspiration from this maya tutorials post, you can create beautiful animation or character in autodesk maya by using these maya tutorials. So, learn from the following 3d maya tutorials and create your own creative 3d animation and become professional.

Making of Mask of Oni – Possessed

Hi, this is Oliver Pabilona. I’m pleased to share my latest artwork “Mask of Oni – Possessed”, a lowpoly game character. I immensely enjoyed creating this artwork, though there are challenges from time to time as I work through. I hope you’ll be able to learn something from this tutorial.

Making of Mask of Oni - Possessed

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Creating Animated Iris Diaphragm in Camera Tutorial

In this tutorial we are going to model and animate an Iris diaphragm which is seen in camera and microscope. Though this tutorial is meant for Maya any 3d design software can produce the similar result by following this tutorial, but some steps may vary accordingly. Before jumping in to your 3d programs just go through the tutorial and do it later.

Creating Animated Iris Diaphragm in Camera Tutorial

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Creating A Futuristic Weapon In Maya – Modeling The Base

Hey guys, today I will show you how to make a futuristic weapon in Maya. There are lots of beautiful examples available on the net, but I won’t be using any of them due to copyrights. So, here I have prepared my own model of a gun and then took an image as reference for making this tutorial.

Creating A Futuristic Weapon In Maya – Modeling The Base

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Creating A Futuristic Weapon In Maya

In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.

Creating A Futuristic Weapon In Maya

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High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find all the info needed on the subject in one handy place.  It’s a pretty barebones overview, since there is an entire books worth of material if everything were to be covered in serious detail. So I’m really talking about high level principles.

High polygon realistic character creation

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Making of Varga In MAYA

This is not a step-by-step tutorial. I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc …), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.

Making of Varga In MAYA

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Making Of ‘Ronaldo Fenomeno’

I began with some sketches to design the style of the caricature. I did several roughs trying to understand and reflect Ronaldo’s character. Defining his appearance was a tricky step. He has a kind of crafty, joker look that is mixed with a spontaneous smile. I wanted to include his famous number 9 shirt, and show him pointing his finger like he did when celebrating a goal.

Making Of 'Ronaldo Fenomeno'

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Rigging A Voodoo Doll Character In Maya

In this tutorial you’ll learn how to create a complete character rig for a voodoo doll character in Maya using the Setup Machine and Face Machine plugins from Anzovin studios. You’ll learn how these plugins can save you valuable time during rigging by allowing you to utilize pre-built body and face rigs which can then be customized to fit you and your character’s specific needs. You’ll also learn how to paint and fine tune weights and pin objects to your mesh using the free LkPinMesh script from Creative Crash.

Rigging A Voodoo Doll Character In Maya

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The progress of modelling a Character

I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves.

The progress of modelling a Character

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Making of Goodlife Food Superhero’s

First I’d like to introduce myself as this is the first “Making of” I ever did! I’m Rohith Rao, Indian lives in Dubai – U.A.E; I am working as a 3d Generalist at Real Image Productions. Heading the modeling & texturing department. I’ve always loved to work on Maya & ZBrush software’s  and experiment with different methods to reach a good quality renders, My aim is always to achieve an artistic and photorealistic results.

Making of Goodlife Food Superhero's

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Making Of ‘Ratman’

In this Making Of I will show you the technique I use in order to obtain a realistic concept; in this case Ratman. It’s a pretty fast concepting technique, where the 3D sculpting process is done really quickly and the rendering of the final image is done completely in Photoshop, so in this article I will focus more on the 2D rendering process, using the technique of photobashing. This is when you blend various pictures on top of the rendered model.

Making Of 'Ratman'

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Making of Gordon Ramsay – Caricature

Ever since I can remember I’ve always had a knack for drawing caricatures, they haven’t always been great but over the years I’ve managed to hone my skills a bit better and draw some pretty amusing stuff, mainly for friends and relatives, but these days it’s my passion, and with 2d or 3d at my finger tips I’m really up for creating any type of character.

Making of Gordon Ramsay - Caricature

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Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

Crafting A Detailed ‘Next-Gen Boiler’ – Part 4 UVMapping

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How to Model a Low Poly Building for Games – Maya Tutorial

This tutorial by DTUTS is for beginner/intermediate level. Done in real time, in Autodesk Maya.

How to Model a Low Poly Building for Games - Maya Tutorial

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Modeling Meat Grinder in Maya

In this tutorial I will explane you how to make meat grinder.

Modeling Meat Grinder in Maya

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Advanced VrayFur in Maya

So you want to learn, how to quickly and easy use VrayFur (Grass)  for your architectural renderings? It should look photo-realistic, and even move in the wind? Then scroll down and  watch this interesting and informative tutorial. It is not only about setting up your VrayFur on a mesh,  the tutorial gives you an in-depth look on how to model grass planes, how to fake dynamics for realistic grass movement, it goes in the workflow of setting up a linear-work-flow (LWF), about setting up your lighting using HDRIs and about render settings. So with this video tutorial you can learn a lot more than just only setting up a nice grass scene.

Advanced VrayFur in Maya

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Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

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How to create a model of a sport car – Nissan 350-Z

This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software.

How to create a model of a sport car - Nissan 350-Z

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Maya Render Shader Tutorial

‘ve gotten a few requests to show how to do a decent shader set up for modelers. In this video I show you how I create a very simple Maya shader with ambient occlusion so that you can display your models more effectively without lengthy render times or complicated setups.

Maya Render Shader Tutorial

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Making of ‘Close-up Portrait’

In this Making Of I will try to explain the way in which I created my “close-up portraits”. I am going to mainly focus on the texturing/shading part.

Making of 'Close-up Portrait'

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Creating A Temple In Maya, A Basic Modeling Workflow

In today’s tutorial Sansar Tripathi will get you up and running inside Maya by showing you how to construct a massive temple model using some simple, yet effective techniques. This is a great starter project for those new to modeling, or working with Maya and although simple, the techniques being taught are great for quickly blocking out forms or creating base meshes which can later be detailed further using Maya or your digital sculpting package of choice.

Creating A Temple In Maya, A Basic Modeling Workflow

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Making of a Day

Inspiration from movie Ratatouille was a starting point of this work. I wanted to make a cozy, peaceful and personal place like brunch time. To create this work I needed to collect abundant images for reference such as camera, pancake, fruit salad, and old library.

Making of a Day

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Making of Turkish Butcher

I did this project in my one week vacation. It was a quick work so I didn’t draw any sketches. I tried to enhance the composition by modeling and making test renders.

Making of Turkish Butcher

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Cheap Facial Motion Capture Video Tutorial

The purpose of this tutorial is to show that even a small studio can afford to use facial motion capture. As an animator in the computer games industry I have, on numerous occasions, been approached by the creative producer regarding the possibility of producing minutes upon minutes of lip-sync animation. Sadly the time frame has always been too tight to deliver a quality that I can personally be proud of. The technique presented in this tutorial is an attempt to bridge the gap between large quantities of lip-syncing and a tight time budget.

Cheap Facial Motion Capture Video Tutorial

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Making of Barbarian

This concept I started with this idea… more over time I have been modifying it to keep the style I wanted.

Making of Barbarian

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An Introduction To Character Lighting Concepts In Maya

In today’s short, but informative tutorial author Pratik Gulati will introduce you to the fundamentals of character lighting using Autodesk Maya. This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!

An Introduction To Character Lighting Concepts In Maya

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Making of Don’t Beat Me

Hello everyone, I am Jinjian Hao, I am a student in China, ‘Don’t beat me’ is my latest personal work and glad that lots of friends like this. I would also like to thank the CGArena.com for their assistance, so that I can share the production process.

Making of Don't Beat Me

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How To Export Spore Creatures to Maya

How To Export Spore Creatures to Maya

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Occlusion Shading Opacity Mapped Geometry In Maya

Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is always a challenging task. Dimitar will also cover creating a tree using PaintFX, as well as the lighting and rendering setup using Mentalray.

Occlusion Shading Opacity Mapped Geometry In Maya

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Making of Say Cheese

“Say Cheese” is the first of five projects that I created for my final term at the Gnomon School of Visual Effects. The class was Creature Construction, taught by Alex Alvarez. We were given two weeks to go from finding a concept to presenting a work as close to production quality as possible. The first week was dedicated to modeling/sculpting, and the second week was for texturing, lighting and rendering. This was in addition to the rest of my classes and working. Needless to say it was intense, but worth every minute. As they say, what doesn’t kill you makes you stronger!

Making of Say Cheese

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1 Comment

  1. Free Psd Download

    May 29, 2012 at 6:09 am

    Thanks for the great tutorials.

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